Quantaar - Lead Architect
Quantaar - Lead Architect
2023-06-07
"Quantaar" is a free VR party brawl game! Take control of heroes with different professions, use cores to enhance their abilities, and emerge victorious in battles. Socialize with friends in themed lobbies, queue up, and customize your unique appearance.
This is the longest project I've been involved in to date. In response to market demands, the project transitioned from an arcade game to PCVR and eventually to Standalone VR. Initially, about 12 people were involved in the project for the first year. I was responsible for planning and executing the entire game flow, combat structure, matchmaking, as well as pre-planning for future data retrieval and statistical analysis. Additionally, I collaborated with designers to devise combat mechanics and implement ideas for physical experiences.
As the project grew to involve 30 people, I began designing various UI flows for the main menu, equipment, shop, and achievement systems, all designed to be expandable. It was also a large-scale project involving practice modes, backend integration, and project optimization. On the design side, I worked on designing beginner processes and introductory performances.
《Quantaar》是一款免費的VR派對亂鬥遊戲!操控具有不同職業角色的英雄、使用核心增強英雄能力,在戰鬥中獲勝。在社交主題大廳與朋友排隊,打造屬於你的獨特外觀。
這是我目前參與過開發時長最久的專案,專案配合市場需求,歷經從Arcade Game轉到PCVR後來又轉到Standalone VR,專案最初的1年約有12人投入製作,我負責規劃及製作整個遊戲流程、戰鬥架構、連線配對、以及預先規劃未來各數據調用統計相關事宜,另外與企劃一同設計戰鬥機制相關表演,體感體驗相關構想與實作。之後的專案成長到30人投入的時候,我開始設計主選單各個UI流程、各種裝備、商城、成就系統,皆以可擴充的方式設計。同樣是大型項目有包括練習模式、前後端整合與專案優化。企劃方面有新手流程設計,與開頭表演。