JoShiMi - Main Programmer

2019-11-21
In "JoShiMi," players take on the role of a salmon sashimi slice trying to escape the perilous kitchen counter of a Japanese sushi restaurant. Through unique camera controls, players can immerse themselves in the perspective of a non-human protagonist. The game's name combines elements from "JoJo's Bizarre Adventure" with the Japanese word for sashimi.
Designed for single-player use, the development team consists of five members. I was responsible for the game concept, player control mechanics, and camera manipulation. Additionally, I worked on enhancing the joystick experience with vibration feedback. Other team members handled tasks such as music composition, 2D art, 3D art, and level design.

《JoShiMi》玩家扮演的鮭魚生魚片要逃離充滿危險的日本壽司店的料理台。透過特殊的鏡頭操作讓玩家更能帶入非人形主角的世界觀中。遊戲名稱是結合JoJo's Bizarre Adventure以及日文的Sashimi

遊玩人數1人,製作團隊共有5人,我是負責遊戲構想還有玩家控制以及鏡頭控制,另外有為設計手把震動加強搖桿遊玩時的體驗,其他成員分別是配樂、2D美術、ˇ3D美術、關卡設計。

2019 Project

Unreal Engine 4

PC Game

Released on itch.io 

Developed for Epic MegaJam

2 Weeks

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