Showreel 2018

2018-04-03
During my time at university from 2017 to 2018, I worked on various game projects, including those developed in the form of Game Jams.
"Inter Self" is a game that explores the communication between a protagonist with dissociative identity disorder and the other identities within. Inspired by the exhilarating 2D side-scrolling action of "Broforce."

Designed for single-player mode, the project involved a team of 5 members and lasted for 4 months. I was responsible for game conceptualization, all programming, special effects design, and level design.
"In the Pot" ("へーや") involves players controlling a shrimp trying to escape being cooked in a hot pot. The game's name mimics the pronunciation of the word "shrimp" in Taiwanese Hokkien using Japanese characters.

Designed for 2 players, this party game was developed by a team of 3 members over 5 hours. I was responsible for the game concept and all programming.
"Love Distance" is a 4-player competitive racing game where players are bound together by a force called the "line of fate." Players must help each other while avoiding attacks from opponents to reach the love platform first.

Developed by a team of 3 members over 6 hours, I was responsible for the game concept and all programming.
"Mapping" is a side-scrolling parkour game for mobile devices where players assist an AI-controlled ninja from a top-down perspective. Players must avoid clouds chasing from behind while laying out terrain to help the ninja reach the princess.

Designed for single-player mode, the project involved a team of 5 members and lasted for 3 months. I was responsible for the game concept, all programming, and level design.
"Illusion" is a VR puzzle game based on the concept of "Tron." Players must use items to understand the workings of color light mechanisms to escape from a constantly transforming maze.

Designed for single-player mode, the project involved a team of 3 members and lasted for 6 months. I was responsible for the game concept, all programming, and level design.
"Reverse" is an action puzzle game where players, as agents of black and white, must conquer a planet full of colored light creatures using the principles of color light. Developed over 1.5 years by a team of 5 members.

I was responsible for world-building, game mechanics conceptualization, and programming of creature AI.

綜合大學時期2017~2018所製作的遊戲專案,包括以Game Jam形式的專案


《Inter Self》是一款講述有人格分裂的主角在與內心其他身分的溝通過程,遊戲類型是參考
Broforce》爽快華麗的2D橫向卷軸遊戲。

遊玩人數1人, 製作團隊5人,開發時長4個月,我是負責遊戲構想還有所有程式撰寫以及特效設計和關卡設計。


《へーや》玩家扮演的蝦子要從火鍋中逃出的被煮熟的命運,遊戲名稱是用日文的發音來模仿閩南語的蝦子讀音。

遊玩人數2人, 屬於派對遊戲,製作團隊3人,開發時長5個小時,我是負責遊戲構想還有所有程式撰寫。


《愛的距離》Love Distance是款4人遊玩的競賽遊戲,兩兩一組的玩家會被名為命運線的力量綑綁在一起,除了同隊的玩家可以互相幫助外,還要小心對手的攻擊,最先成功站在愛心平台的情侶就能有好的結局。

製作團隊3人,開發時長6個小時,我是負責遊戲構想還有所有程式撰寫。


《Mapping》是一款在手機上的橫向跑酷遊戲,玩家從上帝視角幫助AI控制移動的忍者,在躲避來自後方黑雲追擊的同時,幫忍者鋪設能夠順利跑步的地形,讓忍者抵達公主所在的位置。

遊玩人數1人, 製作團隊5人,開發時長3個月,我是負責遊戲構想還有所有程式撰寫和關卡設計。


《Illusion》是使用VR進行遊玩的解謎遊戲,遊戲類型是基於《Tron》構想,視覺參考是從經典遊戲《Tron》發想,玩家需要使用道具來了解色光機關的運作原理,最終離開這座在會不斷變形的迷宮。

遊玩人數1人, 製作團隊3人,開發時長6個月,我是負責遊戲構想還有所有程式撰寫和關卡設計。


《Reverse》是一款動作解謎遊戲,來自外星的主角降臨到一座充滿色光的星球,這座由Red、Green、Blue三個區塊組成有著獨特的生態,而星球上的生物信奉著黑色即死亡白色即永生的理念,玩家作為黑白的代理人,利用色光三原色的原理,將白色降臨在整的星球,征服這座星球所有的生物。

遊玩人數1人, 製作團隊5人,開發時長1.5年,我是負責世界觀設定、遊戲機制構想以及生物AI的程式撰寫。

Student Era Project

Unity 3D

PC | Mobile | VR Game

Not Available

Developed at National Taichung University of Science and Technology

2 Years

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